ShopAR Design.

Bringing in Photogrammetry based AR into furniture shopping experience.

 
Team: Sreeni, Joseph Wu, Kenny Kim
My Role: UX Design 
Duration: 2 weeks
 

The Problem

Online shopping platforms face large amounts of customer returns due to an inability to understand the product or trust the seller. This is an Photogrammetry based AR selling platform that helps to:

  • Give customers better understanding of the product and reduce returns

  • Create a community of trust

  • Ease the AR product building process

 
 
 
 
DESIGN PROCESS

How we designed our system

We started this process by understanding the real struggles of online shoppers and sellers- what did they like and dislike about the process? What was costing them the most time, effort and money? What were their biggest fears about the online market?

 
RESEARCH

Process

We started by researching current technology for re-sale apps, user studies and major pain points. We divided by workflow into multiple streams to do this.

 
 
 
RESEARCH

Understanding the Persona

Given that we have a two-sided platform, it was important for us to understand the individual struggles of both end users - the buyer and seller.

 

MEET THE SELLER, KATHLEEN

 

MEET THE BUYER, JOSEPH

 
 
RESEARCH

Current Platforms

We then wanted to understand how the design of current resale apps make this problem worse. We identified specific elements that seemed to contribute to the pain points.

 
RESEARCH

User Interviews & Surveys

 
Analyse

Journey Mapping

Now that we had an understanding of the user backgrounds and applications they use, we wanted to map out their journeys during the selling and buying process. This helped us connect their biggest pain points to specific parts of the process.

 

SELLER JOURNEY

 

BUYER JOURNEY

 
ANalyse

Key Takeaways

Buyers cannot see hidden defects - The seller is able to hide defects based on the angles at which they photograph the object. They are also able to photoshop these out post capture.

Buyers cannot judge by comparison - Humans are conditioned to judging on comparison. Current apps with their clear white background make it difficult for users to tell how objects will look in their real context. A shade of lip color will look different on a light skinned model versus a dark skinned one.

Buyers cannot judge size - Without putting the object in context, they are unable to judge how large or small it will be.

Sellers lose money on returns - Since sellers face a large number of returns everyday, they want a process to reduce the loss caused by this. When the return is to a third party seller, the problem becomes more complicated.

Sellers do not have the infrastructure for more complex models - Photos are their only way to show a product. Free trials would be too expensive.

Due to this, buyers and sellers face a lack of trust with these apps.

 
Ideate

Feasibility Matrix

We created a feasibility matrix to understand cost-impact ratios of applications and features that could improve trust in this process.

 
 

Augmented Reality stood out as the solution for the problem of accurately representing objects in context.

 
IDeate

Concept

We wanted to move the power of creating AR objects to the user using Photogrammetry. The seller captures the object by photographing it from multiple views. The app then uses photogrammetry to compare similar points or feature points on the object and stitch it together as a 3D object with textures pre mapped from the images. The buyer then uses the AR object to compare the object in context.

 
 
 
 
IDeate

User Journey

We mapped the actions of the two end users with photogrammetry to understand how we could solve some of the key pain points.

 

SELLER PHOTOGRAMMETRY

 

BUYER PHOTOGRAMMETRY

 
Ideate

Information Architecture

 
 
 
Prototype

Early Flows

 
PRototype

Early Tests

 
 
 
Prototype

High Fidelity Version 1

Prototype

High Fidelity Version 2

 
 

Community Page : This opening page works similar to an explore page where buyers have a high level overview of products that sellers have uploaded.


 

Details: Each piece has a separate details view with the description of the product before taking it to the AR view.

 
 
 

Create Photogrammetry Models: This is the main feature that sellers use. Using a simple camera capture action from multiple views, an AR model is generated. A simple instruction/feedback loop simplifies the process for users to capture their geometry and upload. This interactive element encourages them to stay on the platform.

It also increases trust for the buyer since all views are captured and it is an accurate depiction of the product.

 
 

AR View: AR view allows the user to view their furniture in full scale with accurate materials, damages since it was created using photogrammetry.

Learnings

After the initial pass on the app, there are some problems to solve moving forward.

  1. Specular Objects - What if the object is specular? The images will be view dependent and confuse the software

  2. Lighting - How do we resolve the lighting being baked into the AR object?

  3. Mesh - How can we close the mesh under the object?

 
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